Other Projects

Space Blender

University of Michigan, Fall 2023

  • Collaboratively designed and implemented a room planning mobile application on a small development team that employs Apple Object Capture and ARKit
  • Engaged in every stage of development, from initially prototyping the application to conducting user tests to debugging the final product

iGaming Universal Emulation Automation 'Bot'

Gaming Laboratories International, Summer 2023

  • Worked collaboratively in a team of four interns under the mentorship of an upper level test engineer to develop a generalizable bot that would automate emulation testing for online casino games across various suppliers
  • Analyzed the effectiveness and integrability of numerous image processing and recognition techniques
  • Communicated with the product requester at each stage of development to ensure expectations were being met

Twitter K-pop Fan Classifier

University of Michigan, Winter 2023

  • Developed python software to classify Twitter user identities as K-pop fans, non-fans, and haters based on community language
  • Employed sentiment analysis and information retrieval techniques

Asteroids Combat

University of Michigan, Fall 2022

  • Designed an interactive web game with adjustable difficulty and audio settings in HTML, CSS, and JavaScript

Company-Wide Intern Tracker

Kroll Bond Rating Agency, Summer 2022

  • Maintained a managerial role in the programming of an organizational system in python to keep track of interns and their past, present, and future involvement with Kroll Bond Rating Agency
  • Implemented a seven-page Flask application involving sign-in authentication and administrative permissions

Log Manager

University of Michigan, Fall 2021

  • Developed a C++ program to retrieve, sort, and display relevant information from a system of log files based on user input, using data structures that optimize efficiency when handling large data stores

Zoo Maintenance

University of Michigan, Fall 2021

  • Implemented and evaluated different heuristic approaches in C++ to minimize the expenses of structuring water canals throughout a zoo given varying environmental restrictions

Machine Learning

University of Michigan, Winter 2021

  • Utilized Binary Search Trees, Maps, various other data structures, and language processing techniques to identify the subject of posts on a teaching platform based on their content and organize them as needed
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Euchre Computer Game

University of Michigan, Winter 2021

  • Designed a program to judge and play the card game Euchre with itself and against a user or users
  • Coded different gaming techniques for the computer to follow based on the desired difficulty